Shuffling cards and shifting tactile plastic goblins. The game can’t recreate all Tablehaven’s magic, but it would be silly to expect it to. But there’s enough passion and pizzaz in this wonderful package that a part of me wishes I was new here, just so I could be surprised all over again. Accuracy and usability would have been just fine. All Gloomhaven needed to do was not get in Tablehaven’s way too much. Just as I’ve been grinning at these detailed, cel-shaded dungeons and grimy sewers, or the spoken narration before each quest. Grinning as the scoundrel whips the silver pistol from her hip and deletes a cultist just before he summons a skeleton. Five damage at range four is a belter, but that burn hurts for a single target ability. It’s almost opulent.Īll right, so I probably won’t use it much. And Flaming Fowl, alongside offering Tablehaven’s entire branching campaign, map editors, and a digi-only ‘Guildmaster’ campaign, have animated this single flintlock shot. Each class, from psychic rodent Mindthief to basalt shithouse Cragheart, has around 30 ability cards each. Releasing today in full after lurking in early access for the last two years, there are 17 classes in this digital adaptation of Cephalofair’s tabletop legacy dungeon crawler, hereafter referred to as ‘Tablehaven’. Gloomhaven’s scoundrel has a custom animation for her flintlock pistol, and I am still jazzed about it. Short of somehow also being a massive box full of toys, secret envelopes, and bears to rummage around in with a group of mates, I couldn’t ask for more from this loving and skillful adaptation.
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